Name: Arisu Himedera/Mirage Siren Mirage: GRA-815 Gradivus Affiliation: EUFON Volunteers/2nd Unit - Afternoon (Free Chance Character Skill that is not an alternate version of a Cost Skill you have, and with half the base chance to activate. You gain 20% growths and an additional 5% at Promotion.) Affinity: Fire Live: World is Mine: Grant +5 Critical/Evasion to the target for 3 turns. Character Skill: Boon+: Every Turn, this character has a SKL+LCK% chance of instantly purging all debuffs and negative status effects, as well as those of adjacent allies. In addition, positive status effects last 1 extra turn on this character. Second Character Skill: Miracle: If an attack against you would reduce you to 0 HP, there is a (Luck*2)/2% chance that you will survive with 1 HP. This skill will not activate if you are at 1 HP already. Personal Fault: Notice me! Hey! Heey! : At start of turn (excluding turn 1), if no enemy targetted Arisu during last enemy phase, she suffers -2 def and res until the start of her next turn. Personal Skill: #1 Princess in the world: So long as Arisu has no other female allies within 3 squares, she gets +2 to DR. /Personal Skill: Keep your eyes on me: If Arisu is within 3 squares of 7 units, +5% chance of triggering Boon+ at start of turn. //Personal Skill: For my #1 prince: +50% support bonuses with the ally who last buffed her this turn. Total Level: 5 Level: 5 Elemental Affinities: Resist: Ailment/Debuffs Weak: Water Mirage Forms: Whip Preferred Stats: RES, LCK Special: Light Infantry, Thief's Tools Talents: Spiritus Invictus: At the start of each allied turn, restore HP equal to half Arisu's MAG, rounded down. Caritas Perpetuo: Once every three turns, she can activate this skill to inflict all enemy units within a square around their target with the same ailment or debuff as their original target after combat. Base Stats: HP: 18 + 1 (60%) STR: 1 + 3 (50%) MAG: 1 + 5 (50%) SKL: 1 + 3 (45%) LCK: 1 + 4 (40%) DEF: 1 + 2 (35%) RES: 1 + 5 (60%) SPD: 1 (10%) MOV: 6 Level 2: STR, MAG, SKL, RES, SPD Level 3: STR, MAG, SKL, DEF, RES Level 4: HP, STR, MAG, LCK, RES Level 5: HP, STR, MAG, SKL, SPD Current Stats: HP: 22 (60%) STR: 8 (50%) MAG: 10 (50%) SKL: 7 (45%) LCK: 6 (40%) DEF: 4 (35%) RES: 9 (60%) SPD: 2 (10%) MOV: 6 Supports: Mirage Forms: Name Type RNG MT CR Hit GRA-815 Gradivus (Whip) Whip 1 7 10 75 Can hit diagonal spaces GRA-815 Gradivus (Nature) Ntre 1-2 5 0 85 Level 5: +5 Hit Mirage Arts: 4/15 Name Type RNG LVL BC Mist Rush Whip - 1 15 +2 MT, guarantees follow-ups Vile Roots Ntre - 1 15 +1 MT, inflicts Drain Powder Bloom Ntre - 1 15 +1 MT, inflicts Backfire for 2 turns Dominate Whip - 5 10 +3 MT, inflicts -5 DEF for 1 turn, -1 AS Level 3: Powder Bloom Level 5: Dominate Inventory: Name QL Healing Kit α 3 Heals 10 HP Name: GRA-815 Gradivus (Whip) AT: 15 Hit: 92 AS: 2 Eva: 10 Crit: 13 Dodge: 6 Name: GRA-815 Gradivus (Nature) AT: 19 Hit: 102 AS: 2 Eva: 10 Crit: 3 Dodge: 6